Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Wednesday, March 25, 2009
Arrotino!
Lovely short documentary Arrotino: Living off a Knife's Edge -- Michele Muzio the knife grinder -- by Alan Helix on YouTube.
See also the photo and earlier story at my Rome and rhetoric of tourism blog. Thanks to Alan Helix for bringing his little film to my attention in a comment on the blog.
Labels:
arrotino,
documentary,
Rome,
tourism,
travel,
video games,
YouTube
Tuesday, March 24, 2009
New Hard Times at New York Times
The New York Times has begun a new video series, inviting readers to submit short video interviews of friends and relatives who lived through the Great Depression.
The New Hard Times can be found here.
The New Hard Times can be found here.
Tuesday, March 3, 2009
Video Game Spaces
Michael Nitsche, Video Game Spaces: Image, Play, and Structure in 3D Worlds (Cambridge: MIT University Press, 2009).From the Press:
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis.
Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of game worlds, and ultimately explores how we use and comprehend their functionality.
Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective.
Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
About the Author
Michael Nitsche is Assistant Professor at the School of Literature, Communication, and Culture at the Georgia Institute of Technology.
I haven't seen this yet, but it's on my list. (It's a long list).
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